Rifleman
- Assault rifle
- 15 dmg / 6 per s / 650 px
- 2 frag grenades
The backbone. Kills a Rifleman in about a second.
80-player capture the flag in your browser. Two hills, two flags, forty a side, like the late-night zone shooters of 1999. Minus the phone bill.
No download. Guests play free. Join from a link in under ten seconds. Squads are back.
We build the full game at 600 verified callsigns. 0 reserved in all, 0 want playtest invites.
First come, first served. Your callsign and squad tag are held until 30 days after launch, with first access to playtests and a Founding badge. That's all, and it's free.
We build the full game at 600 verified callsigns. 0 reserved in all, 0 want playtest invites.
Put a tag on your reservation and you get a squad page with a recruit link. Three verified members lock the tag for launch, with a Founding banner and a seat in the first squad tournament.
The backbone. Kills a Rifleman in about a second.
Splash has no friends. Including you, at half damage.
Fastest on the field. Can't heal yourself.
Owns a chokepoint for 120 seconds at a time.
In-match cash from kills, assists and captures buys armor, grenades and turrets. It resets every match: nobody walks in with a bought advantage.
A small offline slice of the game, running in your browser: four classes, momentum movement with the real numbers, buildings you can walk into, cover that stops bullets, a turret and a few bots who shoot back. Single player, nothing to install.
Roofs lift when you walk inside. Sandbags, crates and walls stop bullets; trees only hide you. Rockets splash, including on you. Bots are bots: the real thing is 40 people a side.
A 40v40 game with twelve players in it is dead on arrival. So nothing big gets built until we know the lobby fills.
Three weeks. You claim a callsign and a squad tag. We count, honestly, who wants the crowd back.
Day 21. At 600 verified callsigns we build the full game. Under that, a playable demo first and another round of recruiting.
About ten weeks: Ridgeline, CTF, four classes, server-side fog, replays. Public playtests from week six, reserved callsigns first.
Open the link, pick a side, drop in. No download, no pass. Guests play free, forever.
Reserving is free and costs nothing. Nothing to buy, no pass, no deposit.
Your callsign and squad tag held until 30 days after launch, first access to playtests, a cosmetic Founding badge.
An original game with our own code, art, map and names. Not affiliated with any other game, publisher or community.